Nasty November: A Battle Ends in Fire and Death

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Fermin
Posts: 204
Joined: Sat Sep 10, 2016 12:16 pm

Nasty November: A Battle Ends in Fire and Death

Post by Fermin » Sat Nov 09, 2019 3:18 am

A battle in Lockshear has raged for several hours, our hero has escaped in the ways and found himself alone and haggard in the Braem Woods...

... the Evil fades and trollocs are approaching...what will happen?!

* S HP:Battered MV:Haggard > def
ff
[change posture defensive]
Posture changed to: Defensive

* S HP:Battered MV:Haggard > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.


* S HP:Battered MV:Haggard > exa pack
It is an embroidered, cotton shoulder bag.
When you look inside, you see:
purse (used) :
[2] a bubbling draught
a cup of thick syrup



* S HP:Battered MV:Haggard > yell no vials 12 moves
ww
You bellow 'no vials 12 moves'



* S HP:Battered MV:Haggard > No-one by that name here.

* S HP:Battered MV:Haggard > sco
l
You have 143(405) hit and 12(157) movement points.

Rig bellows 'lol'

* S HP:Battered MV:Haggard > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]

* S HP:Battered MV:Haggard > ww


* S HP:Battered MV:Haggard > i
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]

* S HP:Battered MV:Haggard > You are carrying:
a wealth of gold crowns (80)
[5] some brown kaf beans
[2] a sack of green ivy

* S HP:Battered MV:Haggard > yell but luckily
ww
You bellow 'but luckily'

* S HP:Battered MV:Haggard > [where ]
Players in your Zone
--------------------
Fermin - Far in the Braem Wood


* S HP:Battered MV:Haggard > sco
Your heartbeat calms down more as you feel less panicked.


* S HP:Battered MV:Weary > yell sorta safe ;)
You bellow 'sorta safe ;)'


diag h.dark
* S HP:Battered MV:Weary > [where ]
Players in your Zone
--------------------
Fermin - Far in the Braem Wood


* S HP:Battered MV:Weary > No-one by that name here.

* S HP:Battered MV:Weary > stat
diag h.dark


* S HP:Battered MV:Weary > No-one by that name here.


* S HP:Battered MV:Weary > l
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]

* S HP:Battered MV:Weary >
Byrg bellows 'hBB _LN ] CHvJO'

sco

* S HP:Battered MV:Weary > stat
diag h.dark


* S HP:Battered MV:Weary > No-one by that name here.

* S HP:Battered MV:Weary >
Byrg bellows 'uKSlN'


Rig bellows 'where r u bad guy'

* S HP:Battered MV:Weary > l
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]


* S HP:Battered MV:Weary > yell maybe at the rocks
You bellow 'maybe at the rocks'



* S HP:Battered MV:Weary > scan d
ww
Your eyesight is not so keen.

* S HP:Battered MV:Weary >
Rig bellows 'i c'


* S HP:Battered MV:Weary > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]



* S HP:Battered MV:Weary > alias a backstab h.rig
Ok.

alias q clsoe rock
Cancelled.
Ok.

* S HP:Battered MV:Winded - Rig: Beaten >
*Kazura* tries to hack you, but you parry successfully.
You try to stab *Rig*, but he deflects the blow.
*Rig* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Winded - Rig: Beaten > q
[clsoe rock]
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded - Rig: Beaten > close rocks
f
Ok.

You try to stab *Rig*, but he deflects the blow.
You swiftly dodge *Rig*'s attempt to pierce you.
You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Weary > n
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Mazrim Taim stands here, mocking the world.



* S HP:Battered MV:Weary > hshake taim
You shake his hand vigorously.


* S HP:Battered MV:Weary > say hi buddy
You say 'hi buddy'


* S HP:Battered MV:Weary >


* S HP:Battered MV:Weary > l
No-one by that name here.

* S HP:Battered MV:Weary > Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Mazrim Taim stands here, mocking the world.

* S HP:Battered MV:Weary >
*Kazura* has arrived from the south.
*Byrg* has arrived from the south.

* S HP:Battered MV:Weary >
*Rig* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Weary - Rig: Beaten > tell taim get ready for fire
Mazrim Taim howls a loud battle cry!
You tell Mazrim Taim 'get ready for fire'

ary - Rig: Beaten >
*Kazura* hacks your right arm into bloody fragments!
You panic and attempt to flee!


*Kazura* tries to hack you, but you deflect the blow.
Mazrim Taim's hands erupt with streaks of fire...
Mazrim Taim releases streaks of Fire at Byrg, who screams in pain.
Mazrim Taim hits Byrg's body.
You try to stab *Rig*, but he deflects the blow.
*Rig* tries to pierce you, but you parry successfully.
*Rig* tries to pierce you, but you deflect the blow.
You flee head over heels.
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* S HP:Battered MV:Weary >
*Kazura* has arrived from the east.

* S HP:Battered MV:Weary >
*Kazura* leaves east.

* S HP:Battered MV:Weary > alias 0 kill dark

*Rig* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Weary - Rig: Beaten > e
Ok.

* S HP:Battered MV:Weary - Rig: Beaten > 0
You try to stab *Rig*, but he deflects the blow.
*Rig* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Weary - Rig: Beaten > [kill dark]
You do the best you can!

* S HP:Battered MV:Weary - Rig: Beaten > f

*Rig* tries to pierce you, but you deflect the blow.

You panic and attempt to flee!: Beaten >
*Byrg* has arrived from the east.


Mazrim Taim has arrived from the east.
You flee head over heels.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S ]

* S HP:Battered MV:Weary > e

*Rig* has arrived from the north.

* S HP:Battered MV:Weary > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* S HP:Battered MV:Weary > n
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
*Kazura* is standing here.

w
* S HP:Battered MV:Weary > 0
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim is here, fighting Byrg.
*Byrg* is here, fighting Mazrim Taim.
*Byrg* panics, and attempts to flee!

* S HP:Battered MV:Weary > [kill dark]
You stab *Byrg*'s right arm.

* S HP:Battered MV:Weary - Mazrim Taim: Healthy - Byrg: Wounded >
Rig bellows 'lol'
*Byrg* leaves south.

* S HP:Battered MV:Weary > 0
0
[kill dark]
They aren't here.

* S HP:Battered MV:Weary > [kill dark]
They aren't here.

* S HP:Battered MV:Weary >
*Byrg* has arrived from the south.

* S HP:Battered MV:Weary >
*Rig* tries to pierce you, but you deflect the blow.
*Byrg* leaves east.

* S HP:Battered MV:Weary - Rig: Beaten >
*Kazura* has arrived from the east.

* S HP:Battered MV:Weary - Rig: Beaten >
You try to stab *Rig*, but he deflects the blow.
Mazrim Taim howls a loud battle cry!
*Rig* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Weary - Rig: Beaten >
*Kazura* leaves east.

* S HP:Battered MV:Weary - Rig: Beaten >
*Rig* panics, and attempts to flee!

* S HP:Battered MV:Weary - Rig: Beaten >
*Rig* leaves east.

* S HP:Battered MV:Weary >
*Kazura* has arrived from the east.

* S HP:Battered MV:Weary >
*Kazura* tries to hack you, but you deflect the blow.

* S HP:Battered MV:Weary - Kazura: Scratched >
You stab *Kazura*'s left leg.
Mazrim Taim howls a loud battle cry!

* S HP:Battered MV:Weary - Kazura: Scratched > yell get incinned byrgler!
You bellow 'get incinned byrgler!'

* S HP:Battered MV:Weary - Kazura: Scratched >
*Kazura* panics, and attempts to flee!

* S HP:Battered MV:Weary - Kazura: Scratched >
*Kazura* leaves south.

* S HP:Battered MV:Weary > 00
[k h.dark]
They aren't here.

* S HP:Battered MV:Weary > l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim stands here, mocking the world.



* S HP:Battered MV:Weary > No-one by that name here.


* S HP:Battered MV:Weary > l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim stands here, mocking the world.

* S HP:Battered MV:Weary > ww
[where ]
Players in your Zone
--------------------
Fermin - Far in the Braem Wood


* S HP:Battered MV:Weary > No-one by that name here.
*Byrg* has arrived from the south.

l
* S HP:Battered MV:Weary > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Byrg* is standing here.
Mazrim Taim stands here, mocking the world.

* S HP:Battered MV:Weary >
*Byrg* leaves south.

* S HP:Battered MV:Weary > diag h.dark
No-one by that name here.


* S HP:Battered MV:Weary > No-one by that name here.

l
* S HP:Battered MV:Weary > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim stands here, mocking the world.

* S HP:Battered MV:Weary >
diag h.dark


* S HP:Battered MV:Weary > No-one by that name here.

* S HP:Battered MV:Weary > l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim stands here, mocking the world.

* S HP:Battered MV:Weary > ww
[where ]
Players in your Zone
--------------------
Fermin - Far in the Braem Wood



* S HP:Battered MV:Weary > l
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim stands here, mocking the world.


* S HP:Battered MV:Weary >
diag h.dark


* S HP:Battered MV:Weary > l
No-one by that name here.

* S HP:Battered MV:Weary > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Mazrim Taim stands here, mocking the world.


* S HP:Battered MV:Weary > rest
You sit down and rest your tired bones.
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
Rig bellows 'i am scared of being incinned 2 death'

not
* S HP:Battered MV:Weary > diag h.dark
You start paying increased attention to your surroundings.

* S HP:Battered MV:Weary > No-one by that name here.
*Byrg* has arrived from the east.

* S HP:Battered MV:Weary >
*Byrg* tries to blast you, but you parry successfully.

* S HP:Battered MV:Weary - Byrg: Wounded >
Mazrim Taim howls a loud battle cry!
Mazrim Taim barely hits Byrg's body.
Mazrim Taim's hands weave a bright red flame...
Mazrim Taim throws a fireball at Byrg, who screams in pain.
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black veil.
You wield a pair of moonstone hilted dirks with both hands.
You stab *Byrg*'s right arm.

* S HP:Battered MV:Weary - Byrg: Battered > draw
You are already wielding a weapon!

ary - Byrg: Battered >
*Byrg* sends you sprawling with a powerful bash!
You panic and attempt to flee!

n

Mazrim Taim barely hits Byrg's body.
*Byrg* blasts your body into bloody fragments!


*Kazura* has arrived from the east.


*Rig* pierces your right arm into bloody fragments!


*Kazura* hacks your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


e
*Kazura* hacks your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Mazrim Taim's hands erupt with streaks of fire...
Mazrim Taim releases streaks of Fire at Byrg, who screams in pain.
*someone* pierces your right arm into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Rig
Posts: 1881
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Nasty November: A Battle Ends in Fire and Death

Post by Rig » Sat Nov 09, 2019 4:38 am

I nominate +10 points to this log for comedy and good sportsmanship and sticking around even though you coulda ran away!

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