2017 Summer Weapons Changes

A place for Immortals of the game to post changes in policy or other relevant announcements for the game.
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Elodin
Posts: 929
Joined: Fri Feb 13, 2015 7:48 pm

2017 Summer Weapons Changes

Post by Elodin » Sat Jul 15, 2017 4:29 pm

Hello Randland,

Over the course of the next couple of months, we will be adjusting weapons 1 class at a time. Hopefully when we are finished we be happy with the current supply and balance of weapons in the game. Our intent is to avoid any vanilla or cookie-cutter molds and arrive at a place where you do not have any one "clear choice" for generic setups. If you want more of one attribute, you will need to sacrifice another attribute to get it. We are also aware of the effect of constant change and instability that these changes cause and will be doing our best to minimize the time and amount of changes. As this process progresses, I will be updating this post with replies that detail which weapon classes have been affected.

We appreciate your patience as we undergo this process. While we are working, please refrain from making any balance-related posts or discussions on forums regarding the changes - if you have concerns one way or another, feel free to mail us or seek us out in-game.

Resets will be free during the duration of this weapons overhaul, assuming an immortal is on and available who can do them. Please don't hesitate to pray if you don't see us visible.


Elodin & Feneon

P.S. If you like the changes, please feel free to thank Elodin. If you dislike them, please do not hesitate to blame Feneon.

Elodin
Posts: 929
Joined: Fri Feb 13, 2015 7:48 pm

Re: 2017 Summer Weapons Changes

Post by Elodin » Sat Jul 15, 2017 4:31 pm

07/15/2017: Long blades have been overhauled.
  • The 2-handed defensive long blades subclass no longer exists for common weapons.
  • The oddly curved greatsword has been moved to the polearm class and re-named.

Feneon
Posts: 912
Joined: Sat Dec 19, 2015 5:02 pm

Re: 2017 Summer Weapons Changes

Post by Feneon » Wed Jul 19, 2017 8:32 pm

07/19/2017: Long blades continued
  • The OCL and I&G are no longer 1.5h
  • The jagged warsword and the brass hilted general's sword have changed weights.

Feneon
Posts: 912
Joined: Sat Dec 19, 2015 5:02 pm

Re: 2017 Summer Weapons Changes

Post by Feneon » Sat Jul 22, 2017 1:09 am

07/21/2017: Staves and Axes have been overhauled
  • We will continue to do 2 classes a week to shorten the time span
  • As these changes continue slight adjustments may be made to changed weapons and that will be updated

Feneon
Posts: 912
Joined: Sat Dec 19, 2015 5:02 pm

Re: 2017 Summer Weapons Changes

Post by Feneon » Sat Jul 29, 2017 1:56 am

07/28/2017: Clubs and medium blades have been overhauled
  • A new rare club was introduced to the game and a few of them can be located around the map

Elodin
Posts: 929
Joined: Fri Feb 13, 2015 7:48 pm

Re: 2017 Summer Weapons Changes

Post by Elodin » Sat Aug 05, 2017 9:04 pm

08/05/2017: Wheeee! All classes have no been addressed. Tonight's rollout includes:
  • Binnols (no other chains/flails/whips were adjusted)
  • Fencing blades
  • Javelins
  • Lances
  • Polearms
  • Short Blades
  • Spears
Peripheral changes that also happened:
  • The old OCG which is now the darkened steel trident got adjusted
  • Heron medium has been adjusted to be the defensive version of a heron marked blade
  • Heron long has been adjusted to be the offensive version of a heron marked blade
  • Heron scabbards have been tweaked to have attributes rather than simply aesthetic value
  • Moridin, Berelain, and Suroth no longer load rares. Ideally going forward, these items will come into game via immortal events, quests, and on low % in random chest loads
We will let these adjustments run for another two weeks or so and then make a comprehensive set of tweaks and hopefully be done. In that time, we ask that if you feel a specific weapon or class is too good or too bad or smells funny or anything else, please post logs on the Art of War so we can evaluate the weapons in action.

We may be reaching out to some players for feedback and please feel free to keep posting general feedback on the Help thread, but please try and frame it in a way that is objective and relevant, rather than some form of "please make this weapon wizkill for me".

Elodin
Posts: 929
Joined: Fri Feb 13, 2015 7:48 pm

Re: 2017 Summer Weapons Changes

Post by Elodin » Mon Aug 21, 2017 9:33 pm

We've made our final tweaks (for now). We will not be making further adjustments any time in the near future, unless any bugs or obviously out of whack weapons pop up.

What was changed:
  • Dark grim - OB downed
    Heavy club - dmg upped
    Steel warhammer - dmg upped
    Bone club - dmg upped
    Da'es - weight downed
    Claymore - OB downed
    Gleaming longsword - OB downed
    C-c-c-c-combo breaker (Zarthsword) - OB downed
    Wickedly scythed longsword - OB downed
    Jagged edged - OB downed
    Blade of blazing flame - Switched to 1h, pb adjusted accordingly
    Set of steel sai - PB and dmg downed
    Staff of iridescent blue - Switched to 1h, pb adjusted accordingly

Have fun.

Elodin and Feneon

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